Universal Mechanics
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[32f startup / 3f active / 30f recovery / -14 on block] Guard Point starting at frames 10-32
Similar startup animation as sweep
Adachi moves forward and jumps during the startup, making it cover a lot of range
Bad reward off of C launcher, but good reward off of D launcher in the corner
Very vulnerable on block or whiff
[? startup / ? active / 33f recovery]
1-24f of projectile invulnerability
3-24f of strike invulnerability
CH state from 3-33
Crosses up starting at frames 3-24
Average roll distance
Used to evade projectiles, escape pressure through gaps, and go through telegraphed moves like supers
Guard Cancel Roll goes further than regular roll
Guard Cancel Roll is useful for escaping pressure where Guard Cancel Attack would not work or could be baited