Universal Mechanics

[32f startup / 3f active / 30f recovery / -14 on block] Guard Point starting at frames 10-32

  • Similar startup animation as sweep

  • Adachi moves forward and jumps during the startup, making it cover a lot of range

  • Bad reward off of C launcher, but good reward off of D launcher in the corner

  • Very vulnerable on block or whiff

[? startup / ? active / 33f recovery]

1-24f of projectile invulnerability

3-24f of strike invulnerability

CH state from 3-33

  • Crosses up starting at frames 3-24

  • Average roll distance

  • Used to evade projectiles, escape pressure through gaps, and go through telegraphed moves like supers

  • Guard Cancel Roll goes further than regular roll

  • Guard Cancel Roll is useful for escaping pressure where Guard Cancel Attack would not work or could be baited

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