Adachi BNBs
Combos to get you started playing Adachi, and know how to confirm off of which move
5A > 5AA > 5B > 5C (3) > 2A+B > 214A
Basic BnB that can be done anywhere, leads into a ok knockdown
5A > 5AA > 5B > 5C (3) > 236A~A
Alternative BnB that has more corner carry than the previous one. Leads into a safejump with j.B
5A > 5AA > 5B > 5C (3) > (2A+B) > 236B~B > 236236B > 2C (2)
Basic BNB that gives you the Heat Riser buffin the most easiest way possible, knocks the opponent far away from you and resets neutral
(Cr.) 5A > 5AA > 2B > j.C > 5A > 5AA > 5AAA > 5AAAA
Adachi's crouch confirm BnB. Gives you the meter + burst bonus and leads into a safejump with j.B/j.C
CH 2B > w. j.C > 5B > 2C > 2A+C (hop) > j.C > 5B > 2B > j.2C
Adachi's CH 2B combo, leads into a safejump with j.B
5A > 5AA > 5B > 5C > 236236B > (5B) > 2C > 2A+C (hop) > j.C > 5B > 2B > j.2C
50 meter super combo that gives Adachi the Heat Riserbuff, the 5B can be skipped and you can instead go straight into Tennis. Leads into a safejump with j.B
5A > 5AA > 5B > 5C (3) > B+D (1) > 214214B
50 meter super combo that gives Adachi the Magatsu Mandalabuff, can also be used to make yourself go into awakening when you're near the health requirement. Leads into a safejump with j.B/j.C
CH 2B > w. j.C > 5B > 2C > 2A+C (hop) > dl. j.C > B+D (1) > 236236B > 2A+B > 236A~A
Adachi's other CH 2B, can be used to self awaken yourself and get the Heat Riserbuff. Leads into a safejump with j.B/j.C
5B > 5C > 236AB~A > dl. 236B~B > 5C > 2C > A+C (hop) > j.C > 5B > 2B > j.2C
25 meter corner combo that can be done on standing opponents or when you can't go for the SB Gunshot route. Leads into a safejump with j.B
5B > 5C > 236A~A > 236236B > 5C > 2C > 2A+C (hop) > j.C > 2B > j.2C > j.2D > 236AB~A > 214214D
Adachi's meter dump combo in the corner. Can be done from 2A+B > 214AB starter or CH 2B starter. Damage increases with the Fear ailment active on the opponent or with the Magatsu Mandala buff
2A+B > 214AB > 5B > 2C > 2A+C (hop) > dl. j.C > dl. 5C > IAD dl. j.B > j.2C > lc. j.2D/j.D > 2A+C (hop) > j.C > 5B > 2B > j.2C
The combo that everyone has been waiting for. This combo can also be started with a CH 2B or with a 5B > 5C > 236236B starter. Adachi's most basic Land Cancel combo that does more damage than the average Tennis combo. Leads into a safejump if you do 2A+B > 236A~A after the second j.C, then after that you can safejump with j.B/j.C.
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