> For the complete documentation index, see [llms.txt](https://heli-visions-adachi-gitbook-edit.gitbook.io/adachi-guide-p4u2.5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://heli-visions-adachi-gitbook-edit.gitbook.io/adachi-guide-p4u2.5/general-information/move-rundown/normals/d-normals.md).

# D Normals

{% tabs %}
{% tab title="5D/j.D" %}
![Fullscreen beam similar to Yu's Ziodyne super, gives huge carry on block and starts Adachi's pressure](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FfSwT5m4Q36OJGVyV6jaS%2Fezgif-3-fcc2cbf36a.gif?alt=media\&token=83b94778-27b7-4f05-a957-99c57e8a5c44)

5D \[60f startup / 3x24f active / 57f recovery / +80 on block]

j.D \[55f startup / 3x24f active / 61f recovery / +80 on block]

* Once the move is out, Adachi can move while Magatsu Izanagi keeps firing the beam
* Slow startup but extremely plus on block. Useful when you *need* to get in, but very risky because you can lose a Persona Card during it's long startup
* Very easy for the opponent to IB it and get free meter (+19 meter if fully IB'd), be wary using this move against Shadow characters
* Inflicts Shock with the Magatsu Mandala<img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F1bCvNJvneK90LPOIpSOE%2FMandala%20Buff.png?alt=media&amp;token=c9246902-114b-4241-b968-9baf3b0d1c57" alt="" data-size="line">buff
  {% endtab %}

{% tab title="2D/j.2D" %}
![Magatsu Izanagi tracks the opponent's location and slashes down to where they were, the animation is similar to Yu's 2nd hit of Cross Slash](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FDP1jFs3zbHS2IMPjCB9I%2Fimage.png?alt=media\&token=4c017208-4d2c-4f3c-bf0e-367fa39acfe4) ![The Xeno Move](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FXl4of2rz6Ia8NqqBqi0v%2Fimage.png?alt=media\&token=5a07e532-f07c-4c13-8e95-04eb28ad6ce8)

2D \[41f startup / 8f active / 49f recovery / +20 on block]

j.2D \[41f startup / 8f active / 57f recovery / +12 on block]

* Highest damaging normal in the game, forces Fatal on CH
* Your anti-zoning, anti-anti air and anti-roll button. It is a extremely useful move
* Can be used to reset pressure since it's +20 on block, but risky to do
* With precise timing, 2D can be 5A'd before active frames come out, use with caution
* Good combo ender in the corner, but disables your ability to do a j.C safejump afterwards
* Inflicts Shock with the Magatsu Mandala<img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F1bCvNJvneK90LPOIpSOE%2FMandala%20Buff.png?alt=media&amp;token=c9246902-114b-4241-b968-9baf3b0d1c57" alt="" data-size="line">buff
  {% endtab %}
  {% endtabs %}
