D Normals

5D [60f startup / 3x24f active / 57f recovery / +80 on block]
j.D [55f startup / 3x24f active / 61f recovery / +80 on block]
Once the move is out, Adachi can move while Magatsu Izanagi keeps firing the beam
Slow startup but extremely plus on block. Useful when you need to get in, but very risky because you can lose a Persona Card during it's long startup
Very easy for the opponent to IB it and get free meter (+19 meter if fully IB'd), be wary using this move against Shadow characters
Inflicts Shock with the Magatsu Mandala
buff


2D [41f startup / 8f active / 49f recovery / +20 on block]
j.2D [41f startup / 8f active / 57f recovery / +12 on block]
Highest damaging normal in the game, forces Fatal on CH
Your anti-zoning, anti-anti air and anti-roll button. It is a extremely useful move
Can be used to reset pressure since it's +20 on block, but risky to do
With precise timing, 2D can be 5A'd before active frames come out, use with caution
Good combo ender in the corner, but disables your ability to do a j.C safejump afterwards
Inflicts Shock with the Magatsu Mandala
buff
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