# Scared?

{% tabs %}
{% tab title="214A" %}
&#x20;

![Adachi fires a warning shot at the ground near him](/files/rH3fzCQW04VRm8bLz0uQ)

\[12f startup / 3f active / 35 recovery / -3 on block]

*This move is referred to as "Gunshot" by other players*

* Has the shortest range out of all the other versions
* Really good pressure tool to keep the opponent in check
* Hits low, it can only be blocked crouching
* Will always hit in the corner
* **Special Cancellable into itself once in a string**, meaning you can do another special afterwards. Like stance, DP, or even into another Gunshot
* Hits OTG and forces tech if it does hit, can be used to finish a combo
* -5 when IB'd, which makes it risky to go for another gunshot or continue pressure
  {% endtab %}

{% tab title="214B" %}
![Adachi fires a warning shot at the ground far away from him](/files/rH3fzCQW04VRm8bLz0uQ)

\[12f startup / 3f active / 35f recovery / -3 on block]

*This move is referred to as "Gunshot" by other players*

* More range than A Gunshot, it will miss if the opponent is close to you
* Can be used to check the opponent and surprise them with a ranged low
* Will miss if you and the opponent are in the corner
* Same effects as the A version (Special Cancellable, hits OTG, etc)
  {% endtab %}

{% tab title="214AB" %}
![What do you mean I'll go for a DP overhead that's nonsense](/files/rH3fzCQW04VRm8bLz0uQ)

\[10f startup / 3f active / 29f recovery / +13 on block]

*This move is referred to as "Gunshot" by other players*

* Tracks the opponent with a fast ranged low that can reach 2/3rds of the screen
* It can also hit behind Adachi, but that is very situational
* Massively + on block, can be used to reset pressure or go for a mixup. Costly, but useful special
* Ground bounces on air hit, making this a really good combo tool after sweep
* Same effects as A/B version (Special Cancellable, hits OTG, etc)
  {% endtab %}
  {% endtabs %}


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