Atom Smasher

Fullscreen and decently fast multi-hitting slash

[4+(60 Flash)+15f startup / 3f <4x9> active / 103f recovery / -25 on block]

Invulnerable starting at frames 1-25 All

Note: Even if it does look like it hits the screen multiple times, it will completely whiff if the first hit was dodged

  • Fatal Recovery

  • If Atom Smasher was done in the air, you'll be in a FC state until you land

  • Can be used to punish the opponent from far away, and a good way to counter fullscreen zoning

  • Fast startup, but very slow recovery

  • Can be rolled through on reaction, making it very risky to do if the opponent is up close

  • Inflicts Fear and Panic with the Magatsu Mandalabuff

Last updated