Universal Moves
Moves that every character has (DPs and throws)
All out Attack
Faster startup (35 into 32 frames of startup)
Has less range
Can be held down to get 18 hits instead of mashing for it, mashing for 18 hits became easier.
Less reward from C launcher
Sweep
Sweep has more range
Has a bit more startup
Ground Throw
In exchange for it's pitiful damage, Adachi now gains meter overtime as he laughs during the animation (When the animation is fully finished, he gains 17 meter total).
Throw is super cancellable
Air Throw
Does more damage (1300 > 1800, 1930 on CH). Reset material
Get Lost! (DP)
Takes 5% of your health into blue health
Slides instead of wallbouncing, you have to spend meter if you want a combo from DP.
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