Universal Moves

Moves that every character has (DPs and throws)

All out Attack

  • Faster startup (35 into 32 frames of startup)

  • Has less range

  • Can be held down to get 18 hits instead of mashing for it, mashing for 18 hits became easier.

  • Less reward from C launcher

Sweep

  • Sweep has more range

  • Has a bit more startup

Ground Throw

  • In exchange for it's pitiful damage, Adachi now gains meter overtime as he laughs during the animation (When the animation is fully finished, he gains 17 meter total).

  • Throw is super cancellable

Air Throw

  • Does more damage (1300 > 1800, 1930 on CH). Reset material

Get Lost! (DP)

  • Takes 5% of your health into blue health

  • Slides instead of wallbouncing, you have to spend meter if you want a combo from DP.

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