A Normals

[6f startup/ 3f active / 16f recovery / -6 on block]
Adachi's fastest normal tied with 2A, really good vertical hitbox which helps with converting off of air confirms.
-6 on block, best chained into 2A to make 5A safe
Jump Cancellable on block


[10f startup / 3f active / 18f recovery / -6 on block]
Moves Adachi forward, making it a good button to confirm into for pressure and combos
Can setup frametraps or tick throws with stance > grab, basic Adachi mix to know


[15f startup / 3f active / 18f recovery / -4 on block]
Foot invuln from frames 4-17
Surprise low, but it can be mashed out of due to it's long startup
After 5AA, 5AAA will not connect if the opponent is too high. Not a good combo tool for air confirms
Good for meterless crouch confirm when cancelled into 5AAAA afterwards, which gives you the meter and burst gain bonus.
Can be cancelled into Sweep for the extra low, but it's not a true blockstring.

[6f startup / 3f active / 10f recovery / -2 on block]
Your fastest grounded normal tied with 5A, should not be used for abare since it doesn't go far and you'll be susceptible for crouch confirm combos (which is as bad as a Fatal Counter combo)
Can be cancelled into itself 3 times
-2 on block, making it good really good for stagger pressure and tick throws
In certain routes, it is used for picking up an opponent after using Magatsu Mandala

[7f startup / 3f active / 9f recovery / ? on block]
Fast jab with limited range
Can be cancelled into itself 3 times
Easy air to ground confirms
Overhead
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