| AA | = Anti Air
| AtA | = Air to Air
| CH | = Counter Hit
| IAD | = Instant Air Dash
| IABD | = Instant Air Back Dash
| jc | = Jump Cancel
| OMC | = One More Cancel
| OMB | = One More Burst
| w. | = Whiff
| (Cr.) | = Crouching
| (dl.) | = Delay
| / | = Either option
| (x) | = Optional or spacing dependent
| (x%) | Meter required
Adachi Specific Glossary
|5C (3)| = 5C Hitgrab animation
|2C (2)| = 2C Hitgrab animation
|5B (X)| = Number of follow up hits from 5B
|lc.| = Land Cancel