> For the complete documentation index, see [llms.txt](https://heli-visions-adachi-gitbook-edit.gitbook.io/adachi-guide-p4u2.5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://heli-visions-adachi-gitbook-edit.gitbook.io/adachi-guide-p4u2.5/general-information/move-rundown/normals/c-normals.md).

# C Normals

{% tabs %}
{% tab title="5C" %}
![Magatsu Izanagi thrusts his blade, attempting to stab someone](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FjL5qH1FoHscSqQ7PauIB%2Fimage.png?alt=media\&token=8cae1064-30fc-4f07-a100-66f50fa903ea) ![Amazing poke and one of Adachi's best CH Starters](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FnDJWr5aaO1rvCocyPBLb%2Fimage.png?alt=media\&token=a48455f7-b084-4119-9c62-abc5c8b35e2b)

\[16f startup / 2f active / 24f recovery / -9 on block]

Persona is invulnerable until active frames

* Strong poke and great combo tool, can lead into a high damaging combo on CH
* Reaches from round start position
* Lengthy recovery, if the opponent rolls through 5C you'll most likely get hit
* If the attack hits, it will automatically lead into a hit-grab animation. You can stop this by inputting another normal or special cancelling before the hit-grab starts
* The hit-grab will also not start if the opponent is hit by the tip of the hitbox
* Inflicts Poison with the Magatsu Mandala<img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F1bCvNJvneK90LPOIpSOE%2FMandala%20Buff.png?alt=media&amp;token=c9246902-114b-4241-b968-9baf3b0d1c57" alt="" data-size="line">buff
  {% endtab %}

{% tab title="5C (3)" %}
![If 5C wasn't cancelled, Magatsu Izanagi will slam the opponent down and stomp them](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2Fw875QqvAbrNXqNU4IpgP%2Fimage.png?alt=media\&token=89b1362c-080c-4aad-9302-41390a1d3cb0)

* Adachi can move during the hit-grab animation, but cannot do any Persona moves
* Can usually be followed up with 236A or 214A if you get the timing down
* Terrible hitstun scaling, only used near the end of combos
* Inflicts Fear with the Magatsu Mandala<img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F1bCvNJvneK90LPOIpSOE%2FMandala%20Buff.png?alt=media&amp;token=c9246902-114b-4241-b968-9baf3b0d1c57" alt="" data-size="line">buff
  {% endtab %}

{% tab title="2C/j.2C" %}

<div align="left"><img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FK8fbByoUagVO0oIYoVDv%2Fimage.png?alt=media&amp;token=6654ea17-ff2b-42d0-aba0-44cff75fd163" alt="Magatsu Izanagi flies upwards in the air and attempts to go for a grab. Good preemptive AA and amazing combo tool"> <img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FE62TyxTpjTzzdtqNn4FS%2Fimage.png?alt=media&amp;token=9c951807-c284-4320-a42c-329b8a890853" alt="You&#x27;re a genius if you hit this round start"></div>

2C \[19f startup / 9f active / 24f recovery / ? on block]

j.2C \[7f startup / 9f active / 35f recovery / ? on block]

Persona is invuln until the active frames start

* **Air Unblockable Anti Air that goes extremely far**, can grab people at ranges they didn't expect
* First hit can be cancelled before the hit-grab animation starts with specials, supers, and **hop**
* Can be used to displace your Persona and catch people by surprise by doing 5C after you recover, if you do j.2C low to the ground you can recover even quicker
* Inflicts Poison with the Magatsu Mandala<img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F1bCvNJvneK90LPOIpSOE%2FMandala%20Buff.png?alt=media&amp;token=c9246902-114b-4241-b968-9baf3b0d1c57" alt="" data-size="line">buff
  {% endtab %}

{% tab title="2C/j.2C (2)" %}
![If 2C isn't cancelled, Magatsu Izanagi will spin in the air while taking the opponent down with him](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F7dGq3MvxsL4MRr24YC8y%2Fimage.png?alt=media\&token=d549726f-0999-4e10-8e9c-b50767a34456) ![When Magatsu Izanagi gets near the ground, he will land on the opponent ](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2Fdq0AG9FZkhaUuyw1pyqW%2Fimage.png?alt=media\&token=e5b8a91e-a747-4f09-bb76-fb9659280849)

* Adachi can move during the hit-grab animation, but cannot do any Persona moves
* Bad hitstun scaling, used mostly as a combo ender or near the end of some combos
* Inflicts Fear with the Magatsu Mandala<img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F1bCvNJvneK90LPOIpSOE%2FMandala%20Buff.png?alt=media&amp;token=c9246902-114b-4241-b968-9baf3b0d1c57" alt="" data-size="line">buff
  {% endtab %}

{% tab title="j.C" %}
![Magatsu Izanagi slashes with his claw in front of him](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2Fbp4KhEa2RX7JL60icwao%2Fimage.png?alt=media\&token=4b63b34e-244a-4568-9d89-756c78291f3c) ![Adachi's best move. Large hitbox, carries momentum, relatively fast, Persona invuln until active frames, and a key part of Adachi's combos](https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2FMKBSAG99miKuzF6Ibnth%2Fimage.png?alt=media\&token=ce4845db-242a-4070-9030-e651af397076)

\[13f startup / 3f active / 39f recovery / ? on block]

Persona is invuln until the active frames start

*You'll be using this a lot*

* Undoubtable one of Adachi's best move and one of the best air normals in the game
* Giant hitbox, can literally define matchups because of how good it is
* Is + on block if you're near the ground
* Beats a lot of Anti Airs, if your opponent has a bad Anti Air then they have to hold this move
* Great button for air-to-air battles&#x20;
* Used a lot for Adachi's Tennis combos, his main combo filler tool
* Inflicts Poison with the Magatsu Mandala<img src="https://3085913756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FohGBj88BOqMuywyhApTB%2Fuploads%2F1bCvNJvneK90LPOIpSOE%2FMandala%20Buff.png?alt=media&amp;token=c9246902-114b-4241-b968-9baf3b0d1c57" alt="" data-size="line">buff
  {% endtab %}
  {% endtabs %}
