Specials
236A ( [A] Calm Down!)
after a bit of startup, Projectile Invuln kicks in until the end of the move
236AB ( [AB] Calm Down!)
Quicker Startup and invuln startup, meaning baiting DPs is more easier. Moves faster than any version of "Calm Down!"
236B/SB~B ( [236B/SB] Pain In The Ass!)
Can be special canceled into a different special
214A/B/AB (Scared?)
Special Cancellable into itself once per string.
214A/B ( [A/B] Scared?)
More minus on block (-1 > -3)
236C/D/CD (Evil Smile)
Wider hitbox
Won't hit invulnerable opponents
Recovery reduced for both Adachi and Magatsu Izanagi, can be used in a combo into a safejump.
236CD ( [CD] Evil Smile)
Has the shortest recovery for all of the versions of Evil Smile
Still inflicts people if they are crouching, can be used in a blockstring.
214C/D/CD (Megidola)
Less inertia retained from movement before move
214C/D ( [C/D] Megidola)
Much more recovery on whiff, if you miss you gonna get hit
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