Specials

236A ( [A] Calm Down!)

  • after a bit of startup, Projectile Invuln kicks in until the end of the move

236AB ( [AB] Calm Down!)

  • Quicker Startup and invuln startup, meaning baiting DPs is more easier. Moves faster than any version of "Calm Down!"

236B/SB~B ( [236B/SB] Pain In The Ass!)

  • Can be special canceled into a different special

214A/B/AB (Scared?)

  • Special Cancellable into itself once per string.

214A/B ( [A/B] Scared?)

  • More minus on block (-1 > -3)

236C/D/CD (Evil Smile)

  • Wider hitbox

  • Won't hit invulnerable opponents

  • Recovery reduced for both Adachi and Magatsu Izanagi, can be used in a combo into a safejump.

236CD ( [CD] Evil Smile)

  • Has the shortest recovery for all of the versions of Evil Smile

  • Still inflicts people if they are crouching, can be used in a blockstring.

214C/D/CD (Megidola)

  • Less inertia retained from movement before move

214C/D ( [C/D] Megidola)

  • Much more recovery on whiff, if you miss you gonna get hit

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