Pain in the Ass!

In stance for 89 frames

Ram [4f startup / 9f active / 26f recovery / -10 on block]

Projectile invuln from frames 9-38 during stance

Often referred to as "Tackle" by other players

  • 236A has projectile invuln during the walking animation, can be used to walk through burst and then punish accordingly. It can also walk through DPs like Kanji and supers like Aki's Maziodyne (requires precise timing)

  • Can be used to quickly punish something from afar, or when you're just out of reach that your other buttons won't hit

  • Slowest walk speed out of all of the versions

  • Can be used for ambiguous tick grab mix

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