Pain in the Ass!
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In stance for 89 frames
Ram [4f startup / 9f active / 26f recovery / -10 on block]
Projectile invuln from frames 9-38 during stance
Often referred to as "Tackle" by other players
236A has projectile invuln during the walking animation, can be used to walk through burst and then punish accordingly. It can also walk through DPs like Kanji and supers like Aki's Maziodyne (requires precise timing)
Can be used to quickly punish something from afar, or when you're just out of reach that your other buttons won't hit
Slowest walk speed out of all of the versions
Can be used for ambiguous tick grab mix
Combo tool that can link into Heat Riser
Useful move to extend combos, can be followed up with Heat Riser or with 5B/5C with wallbounce if you were in the corner
Depending on the proration, you can be punished if you use this after a long combo