B Normals
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[7f startup / 3f active / 20f recovery / -8 on block]
2 additional hits that move you forward will be preformed automatically if 5B whiffs or isn't cancelled into something else
Good horizontal range compared to 5A, good move to use once in a while because of how big it is
-5 when dash cancelled, can be used to reset pressure on respectful opponents
Jump cancellableincredibly useful when it's blocked so you don't get punished during the recovery.